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Appofficial publisher

Ready Player Me

App : A product you use directly

Customisable 3D avatars generated from a photo, for games and apps.

Practical for developers; non-commercial web avatars.

Overall score
7.5 /10
Security: one caveat, see the card
Utility
7.5
Reliability
6.0
Security
One caveat
Ease
1 click · Beginner

Security reflects where data goes, requested permissions and incidents on record at the verification date. It is not a guarantee of zero risk: check the deployment mode and the connections you enable.

What it does, concretely

Creating a convincing 3D avatar usually requires modelling skills or hours of work. Ready Player Me solves this by letting anyone generate a personalised 3D avatar in minutes from a photo or a preset template, with no technical skills required.

In practice, the user visits the website or an integrated app, takes or uploads a photo, then refines their avatar: body shape, skin tone, hairstyle, eye colour, clothing and accessories. The result is delivered as a GLB file, a fully skinned, rigged and ready-to-animate 3D model that works directly in Unity, Unreal Engine or any web-based application.

The platform is aimed primarily at game and app developers who want to integrate an avatar system without building one from scratch. A registered developer gets their own avatar creator URL and can embed it via iFrame, WebView or SDK within hours. End users benefit from a portable avatar they can carry across multiple applications without recreating their profile.

Ready Player Me is less suited to studios that need highly customised photorealistic avatars or advanced built-in animations, or to projects that cannot accept external server-side data processing, particularly where strict GDPR compliance is required.

What it offers

  • ·3D avatar generation from a single photo using deep learning processing.
  • ·Full manual customisation: body shape, facial features, hairstyle, clothing and accessories.
  • ·Choice between full-body avatar (games) and half-body avatar (meetings and social apps).
  • ·Model export in GLB format, already rigged and ready to animate in the target game engine.
  • ·SDKs available for Unity, Unreal Engine, React Native and web stacks, with ready-to-use examples.
  • ·Developer dashboard (Studio) to configure the avatar creator's appearance and manage available assets.
  • ·Integration via iFrame or WebView with no server-side code changes, operational within minutes.
  • ·Upload of custom assets (outfits, hairstyles) to make them available in your application. (paid depending on partner plan)

In practice

Price
Freemium
Commercial use
Commercial use: paid plan
Available on
web, unity, unreal
Licence
CC BY-NC-SA (web)
FR interface
No

Security and data

Rating
Security: one caveat, see the card
Your data
Data with the vendor
Maintenance
Active

Links and repository checked on 25 October 2026 · added on 1 January 2020

How to install Ready Player Me

1. Create a free developer account at readyplayer.me to obtain your subdomain and App ID. 2. In Unity, open Window > Package Manager, click « + », choose « Add package from Git URL » and paste the official Ready Player Me Core GitHub repository URL, or add the package from the Unity Asset Store. 3. Follow the Setup Guide that appears on first launch to enter your subdomain. 4. Integrate the avatar creator into your scene via WebView (quick option) or via the native SDK for a fully custom interface. 5. For Unreal Engine, enter the App ID and subdomain in Project Settings > Game > Ready Player Me, then use the AvatarCreator widget provided in the SDK. 6. Security note: the user's photo is sent to and processed on external servers; inform your users and verify compliance with your privacy policy before deployment.

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