LIVE
Anthropic files IPO prospectus, with risk disclosures taking center stage26/10/26 · Anthropic|Robot policy trained only in simulation matches top real-world systems26/10/26|OpenAI unveils GPT-6.1 Terra, a model built for computer use26/10/26 · OpenAI|OpenAI models are coming to Google Cloud21/10/26 · OpenAI|OpenAI details ChatGPT's new advertising infrastructure21/10/26 · OpenAI|Liquid AI unveils LFM3, a base for specialized multimodal models27/10/26 · Liquid AI|US Police Departments Use AI to Flag 'Suspicious' Driving Behavior27/10/26|AllenAI questions whether LLMs can judge research novelty27/10/26 · AllenAI|Open-Source AI Tools Aim to Speed Up Dementia Research27/10/26 · NVIDIA|Solid-state transformers eyed as a fix for AI's power grid bottleneck27/10/26|OpenAI expands Oracle partnership to bring business apps into ChatGPT27/10/26 · OpenAI|OpenAI publishes a page announcing 'GPT-6.1 Terra', with no technical details available26/10/26 · OpenAI|Anthropic files IPO prospectus, with risk disclosures taking center stage26/10/26 · Anthropic|Robot policy trained only in simulation matches top real-world systems26/10/26|OpenAI unveils GPT-6.1 Terra, a model built for computer use26/10/26 · OpenAI|OpenAI models are coming to Google Cloud21/10/26 · OpenAI|OpenAI details ChatGPT's new advertising infrastructure21/10/26 · OpenAI|Liquid AI unveils LFM3, a base for specialized multimodal models27/10/26 · Liquid AI|US Police Departments Use AI to Flag 'Suspicious' Driving Behavior27/10/26|AllenAI questions whether LLMs can judge research novelty27/10/26 · AllenAI|Open-Source AI Tools Aim to Speed Up Dementia Research27/10/26 · NVIDIA|Solid-state transformers eyed as a fix for AI's power grid bottleneck27/10/26|OpenAI expands Oracle partnership to bring business apps into ChatGPT27/10/26 · OpenAI|OpenAI publishes a page announcing 'GPT-6.1 Terra', with no technical details available26/10/26 · OpenAI|
Appofficial publisher

MetaHuman Animator (Epic)

App : A product you use directly

Facial and body animation of digital humans from a camera, inside Unreal Engine, now free.

The highest quality available for a 3D avatar, free under the Unreal Engine licence.

Overall score
7.5 /10
Security: nothing to flag
Utility
8.5
Reliability
6.0
Security
No caveat on record
Ease
Technical · Technical

Security reflects where data goes, requested permissions and incidents on record at the verification date. It is not a guarantee of zero risk: check the deployment mode and the connections you enable.

What it does, concretely

Creating convincing facial animation for a digital character traditionally requires expensive motion capture equipment and specialized teams. MetaHuman Animator solves this by enabling creators to transfer an actor's performance, filmed on an iPhone or a standard camera, onto a photorealistic MetaHuman character directly inside Unreal Engine, without dedicated hardware.

In practice, the workflow has two main stages. First, a MetaHuman Identity is created from a few images of the actor, generating a 3D mesh of their facial topology. The desired performance is then recorded, the footage is imported via the Capture Manager in Live Link Hub, and processing is launched through a MetaHuman Performance asset. The computation runs locally on the machine's GPU. The exported animation takes the form of an Animation Sequence or Level Sequence that can be reused in any Unreal project.

MetaHuman Animator is aimed at independent game developers, animation studios, and filmmakers who want high-fidelity facial and body animations without investing in a motion capture studio. The tool supports real-time facial capture from a webcam or iPhone, as well as combined face and body capture from a single camera via the Markerless Motion Capture plugin.

However, the tool is entirely tied to the Unreal Engine ecosystem and the MetaHuman format: it is not suited for those working with non-MetaHuman characters or other engines. The markerless body capture plugin is still in an experimental phase as of Unreal Engine 5.8 and is not recommended for final production use.

What it offers

  • ·High-fidelity facial capture from an iPhone (TrueDepth camera) or a stereo head-mounted camera, processed offline for detailed results.
  • ·Real-time facial animation from any mono camera, including a webcam, via the MetaHuman Live Link plugin.
  • ·Combined face and body capture from a single standard camera, without markers or mocap suits, using the Markerless Motion Capture plugin (experimental feature, Unreal Engine 5.8).
  • ·MetaHuman Identity creation from a few photos of the actor, automatically adapting the animation to the target digital character's proportions.
  • ·Local GPU processing: video and depth data are analyzed directly on the machine, without sending performance data to the cloud.
  • ·Animation export as an Animation Sequence or Level Sequence, compatible with Unreal Engine tools (Control Rig, Sequencer, ML Deformer).
  • ·Pipeline automation via Blueprint and Python APIs to process takes in batch at scale.
  • ·Audio-driven animation: facial motion generation from an audio source, with adjustable head movement, blinking, and emotion overrides.

In practice

Price
Free
Commercial use
Commercial use: yes
Available on
windows, macos
Host
unreal
Licence
Unreal EULA
Runs locally
Yes, 8 GB VRAM recommended
FR interface
No

Security and data

Rating
Security: nothing to flag
Your data
Local or cloud depending on use
Maintenance
Active

Links and repository checked on 25 October 2026 · added on 1 June 2023

How to install MetaHuman Animator (Epic)

1. Install Unreal Engine 5.6 or later via the Epic Games Launcher (select MetaHuman Creator Core Data during installation). 2. Open or create an Unreal Engine project, then go to Edit > Plugins and search for "MetaHuman": enable the MetaHuman Animator plugin (automatically bundled from UE 5.6 onwards). 3. If you want to generate animation from depth data (iPhone or stereo camera), search for "MetaHuman Animator Depth Processing" on Fab, add it to your library, then enable it in the plugin manager. 4. For markerless body capture, also install the MetaHuman Animator Markerless Motion Capture plugin from Fab and enable it in your project. 5. Install the Live Link Face app on your iPhone or Android device for mobile facial capture. 6. Security note: performance data processing runs locally on your machine; avoid sharing raw capture files on third-party cloud services not approved by your organization.

In the same category

Whole category Video →